![]() Currently the tooltips are written to serve as sort of a secondary tutorial system: they shouldn’t really hold information specific to the current situation so much as an overview for the given choice, what it will do, why you might want to do it, and what effects you should expect it to have. I’m really hoping this will help people understand their options and feel more in control of their situation in the game. Hence the name of this update.Īfter support for multiple NPCs and all the additions that came with that, the second major addition to v0.02 is the new tooltip system. Still, that chaos will be more apparent here. To be fair, these NPCs have far more choices for what to do and what their “goals” should be than you’d usually see in any other game, so a lot of flexibility is required, and I’ve mostly focused in the initial build on just keeping them somewhat reasonable in their actions, even if they’re a bit erratic. That’s why this was my first big expansion from v0.01.Īnd of course, as may grow increasingly obvious as you play this version… the NPCs are still pretty stupid and act quite strangely at times. A lot of the involved systems need to be overhauled and expanded first anyway, but having the baseline of multiple NPCs at once working in the system is an important foundational point for just about everything else I want to get done. So there are fancy things I’d like to do sometime like have multiple penetrations in one hole, overlapping instances of vore, and all sorts of madness like that, but I couldn’t do that for this version. Now, I wanted to push this update out relatively quickly after the last one, so I knew I needed to go for just about the simplest implementation possible. And to make things manageable when it gets a little crazy, you have the new Reject All and Invite All actions as well, to make it clear you want everything from everyone… or want it all to stop. NPCs will also have personal preferences for crowds or smaller events influencing whether they use the new Howl action to try and draw more people in, or if they’ll leave when things get too busy. The GUI has seen a lot of work to let you pick your targets, and some of your actions have been moved to when you “target” yourself since they don’t require targeting anyone else. You can get into big fights, or orgies, or both at once, and the NPCs will build relationships not just with you, but with each other. You can now have as many creatures crowded around you as you like, and you can interact with all of them, and all of them will interact with each other as well as with you. The main focus of v0.02 is to expand the game to allow for multiple NPCs. Right now the big thing you want to know is, what’s new? This release represents a significant turning point in my career, but let’s talk about that later. But you're only able to give one, so choose wisely.As of this moment, the new version of Project Wild One is going out to my mid-tier supporters! In a couple weeks it’ll open up to lower tiers, and about a month from now the game will be available to the public! Don't let it go above 10 and you're good. You'll just have to be extra careful with the Naughtiness stat. **Technically it's possible to unlock the options to give Lith Blue and Pink collars in the same playthrough. *Note that once you do any GRAB-bing (aside from kissing) and, subsequently, let your naughtiness go above 20-25, the game will permanently lock you out of Blue and Pink collar routes. After that, as with the Blue collar route, reach 50 Niceness and ask him how he feels.Įdit: you also might want to raise Lith's arousal and then ask how he feels. You can ask Lith what he likes until he admits his fondness of snuggling you can Feel him up a few times to make him open up about his nudity you can offer yourself to him when he's aroused. This unlocks the option to give him the Blue collar.Īnd for the Pink one you'll have to make love with Lith without raising your Naughtiness above 20-25. After that reach 50 Niceness and ask him how he feels. The key here is to listen to Lith's backstory. The Blue collar is also easy - just talk a lot and try to keep things as platonic as possible**. The Black one is the easiest - just let your Naughtiness go through the roof* and eventually the game will let you give Lith the collar. ![]() I'll try not to spoil the actual story, but I will spoil quite a few game mechanics. ![]() Click to expand.There are three collars: Blue, Pink and Black.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |